Access Core Motion accelerometer, gyroscope, magnetometer, device-motion, pedometer, activity-recognition, altitude, headphone motion, batched high-frequency workout motion, and water-submersion/depth data. Use when reading device sensors, counting steps, detecting walking/running/driving/cycling, tracking altitude, building motion interactions, handling AirPods head tracking, or implementing watchOS dive/depth features.
---
name: core-motion
description: "Access Core Motion accelerometer, gyroscope, magnetometer, device-motion, pedometer, activity-recognition, altitude, headphone motion, batched high-frequency workout motion, and water-submersion/depth data. Use when reading device sensors, counting steps, detecting walking/running/driving/cycling, tracking altitude, building motion interactions, handling AirPods head tracking, or implementing watchOS dive/depth features."
---
# CoreMotion
Read device sensor data -- accelerometer, gyroscope, magnetometer, pedometer,
activity recognition, altitude, headphone motion, batched motion, and submersion
depth -- on iOS and watchOS. CoreMotion fuses raw sensor inputs into processed
device-motion data and provides pedometer/activity APIs for fitness and
navigation use cases. Targets Swift 6.3 / iOS 26+.
## Contents
- [Setup](#setup)
- [CMMotionManager: Sensor Data](#cmmotionmanager-sensor-data)
- [Processed Device Motion](#processed-device-motion)
- [CMPedometer: Step and Distance Data](#cmpedometer-step-and-distance-data)
- [CMMotionActivityManager: Activity Recognition](#cmmotionactivitymanager-activity-recognition)
- [CMAltimeter: Altitude Data](#cmaltimeter-altitude-data)
- [Update Intervals and Battery](#update-intervals-and-battery)
- [Common Mistakes](#common-mistakes)
- [Review Checklist](#review-checklist)
- [References](#references)
## Setup
### Info.plist
Add `NSMotionUsageDescription` to Info.plist with a user-facing string explaining
why your app needs motion data. Without this key, the app crashes on first access.
```xml
<key>NSMotionUsageDescription</key>
<string>This app uses motion data to track your activity.</string>
```
### Authorization
Use the matching manager's `authorizationStatus()` or `authorizationStatus`
property when an API exposes one (`CMPedometer`, `CMMotionActivityManager`,
`CMAltimeter`, headphone motion, batched sensors, and submersion). Raw
`CMMotionManager` accelerometer/gyro/device-motion streams have no explicit
authorization request API; still ship the usage string and handle errors from
start/update callbacks.
```swift
import CoreMotion
let status = CMMotionActivityManager.authorizationStatus()
switch status {
case .notDetermined:
// Will prompt on first use
break
case .authorized:
break
case .restricted, .denied:
// Direct user to Settings
break
@unknown default:
break
}
```
## CMMotionManager: Sensor Data
Create exactly **one** `CMMotionManager` per app. Multiple instances degrade
sensor update rates.
```swift
import CoreMotion
let motionManager = CMMotionManager()
```
### Accelerometer Updates
```swift
guard motionManager.isAccelerometerAvailable else { return }
motionManager.accelerometerUpdateInterval = 1.0 / 60.0 // 60 Hz
motionManager.startAccelerometerUpdates(to: .main) { data, error in
guard let acceleration = data?.acceleration else { return }
print("x: \(acceleration.x), y: \(acceleration.y), z: \(acceleration.z)")
}
// When done:
motionManager.stopAccelerometerUpdates()
```
### Gyroscope Updates
```swift
guard motionManager.isGyroAvailable else { return }
motionManager.gyroUpdateInterval = 1.0 / 60.0
motionManager.startGyroUpdates(to: .main) { data, error in
guard let rotationRate = data?.rotationRate else { return }
print("x: \(rotationRate.x), y: \(rotationRate.y), z: \(rotationRate.z)")
}
motionManager.stopGyroUpdates()
```
### Polling Pattern (Games)
For games, start updates without a handler and poll the latest sample each frame:
```swift
motionManager.startAccelerometerUpdates()
// In your game loop / display link:
if let data = motionManager.accelerometerData {
let tilt = data.acceleration.x
// Move player based on tilt
}
```
## Processed Device Motion
Device motion fuses accelerometer, gyroscope, and magnetometer into a single
`CMDeviceMotion` object with attitude, user acceleration (gravity removed),
rotation rate, and calibrated magnetic field.
When giving device-motion guidance, show the runtime frame check in the snippet
instead of hard-coding a corrected, magnetic-north, or true-north frame. Fall
back to `.xArbitraryZVertical` when the preferred frame is unavailable.
```swift
guard motionManager.isDeviceMotionAvailable else { return }
let availableFrames = CMMotionManager.availableAttitudeReferenceFrames()
let frame: CMAttitudeReferenceFrame = availableFrames.contains(.xArbitraryCorrectedZVertical)
? .xArbitraryCorrectedZVertical
: .xArbitraryZVertical
motionManager.deviceMotionUpdateInterval = 1.0 / 60.0
motionManager.startDeviceMotionUpdates(
using: frame,
to: .main
) { motion, error in
guard let motion else { return }
let attitude = motion.attitude // roll, pitch, yaw
let userAccel = motion.userAcceleration
let gravity = motion.gravity
let heading = motion.heading // degrees relative to the current frame
print("Pitch: \(attitude.pitch), Roll: \(attitude.roll)")
}
motionManager.stopDeviceMotionUpdates()
```
### Attitude Reference Frames
For simple tilt controls, use `.xArbitraryZVertical` or
`.xArbitraryCorrectedZVertical`; they avoid magnetometer/location dependencies.
Before requesting corrected, magnetic-north, or true-north frames, call
`CMMotionManager.availableAttitudeReferenceFrames()` and fall back to an
available frame.
| Frame | Use Case |
|---|---|
| `.xArbitraryZVertical` | Default. Z is vertical, X arbitrary at start. Most games. |
| `.xArbitraryCorrectedZVertical` | Same as above, corrected for gyro drift over time. |
| `.xMagneticNorthZVertical` | X points to magnetic north. Requires magnetometer. |
| `.xTrueNorthZVertical` | X points to true north. Requires magnetometer + location. |
Check available frames before use:
```swift
let available = CMMotionManager.availableAttitudeReferenceFrames()
if available.contains(.xTrueNorthZVertical) {
// Safe to use true north
}
```
## CMPedometer: Step and Distance Data
`CMPedometer` provides step counts, distance, pace, cadence, and floor counts.
```swift
let pedometer = CMPedometer()
guard CMPedometer.isStepCountingAvailable() else { return }
// Historical query
pedometer.queryPedometerData(
from: Calendar.current.startOfDay(for: Date()),
to: Date()
) { data, error in
guard let data else { return }
print("Steps today: \(data.numberOfSteps)")
print("Distance: \(data.distance?.doubleValue ?? 0) meters")
print("Floors up: \(data.floorsAscended?.intValue ?? 0)")
}
// Live updates
pedometer.startUpdates(from: Date()) { data, error in
guard let data else { return }
print("Steps: \(data.numberOfSteps)")
}
// Stop when done
pedometer.stopUpdates()
```
### Availability Checks
| Method | What It Checks |
|---|---|
| `isStepCountingAvailable()` | Step counter hardware |
| `isDistanceAvailable()` | Distance estimation |
| `isFloorCountingAvailable()` | Barometric altimeter for floors |
| `isPaceAvailable()` | Pace data |
| `isCadenceAvailable()` | Cadence data |
## CMMotionActivityManager: Activity Recognition
Detects whether the user is stationary, walking, running, cycling, or in a vehicle.
```swift
let activityManager = CMMotionActivityManager()
guard CMMotionActivityManager.isActivityAvailable() else { return }
// Live activity updates
activityManager.startActivityUpdates(to: .main) { activity in
guard let activity else { return }
if activity.walking {
print("Walking (confidence: \(activity.confidence.rawValue))")
} else if activity.running {
print("Running")
} else if activity.automotive {
print("In vehicle")
} else if activity.cycling {
print("Cycling")
} else if activity.stationary {
print("Stationary")
}
}
activityManager.stopActivityUpdates()
```
### Historical Activity Query
```swift
let yesterday = Calendar.current.date(byAdding: .day, value: -1, to: Date())!
activityManager.queryActivityStarting(
from: yesterday,
to: Date(),
to: .main
) { activities, error in
guard let activities else { return }
for activity in activities {
print("\(activity.startDate): walking=\(activity.walking)")
}
}
```
## CMAltimeter: Altitude Data
Altimeter access is covered by `NSMotionUsageDescription`; handle denied motion
access through unavailable data and update-handler errors.
```swift
let altimeter = CMAltimeter()
guard CMAltimeter.isRelativeAltitudeAvailable() else { return }
altimeter.startRelativeAltitudeUpdates(to: .main) { data, error in
guard let data else { return }
print("Relative altitude: \(data.relativeAltitude) meters")
print("Pressure: \(data.pressure) kPa")
}
altimeter.stopRelativeAltitudeUpdates()
```
Absolute altitude is altitude relative to sea level, not GPS-based altitude.
First check availability. Absolute altitude is available only on supported
hardware such as iPhone 12 or later and Apple Watch Series 6, Apple Watch SE, or
later.
```swift
guard CMAltimeter.isAbsoluteAltitudeAvailable() else { return }
altimeter.startAbsoluteAltitudeUpdates(to: .main) { data, error in
guard let data else { return }
print("Altitude: \(data.altitude)m, accuracy: \(data.accuracy)m")
}
altimeter.stopAbsoluteAltitudeUpdates()
```
## Update Intervals and Battery
| Interval | Hz | Use Case | Battery Impact |
|---|---|---|---|
| `1.0 / 10.0` | 10 | UI orientation | Low |
| `1.0 / 30.0` | 30 | Casual games | Moderate |
| `1.0 / 60.0` | 60 | Action games | High |
| `1.0 / 100.0` | 100 | Max rate (iPhone) | Very High |
Use the lowest frequency that meets your needs. Do not assume a fixed maximum
sample rate across devices. For high-frequency workout motion, use
`CMBatchedSensorManager` where supported and read its reported
`accelerometerDataFrequency` or `deviceMotionDataFrequency` instead of assigning
those read-only properties.
## Common Mistakes
### DON'T: Create multiple CMMotionManager instances
```swift
// WRONG -- degrades update rates for all instances
class ViewA { let motion = CMMotionManager() }
class ViewB { let motion = CMMotionManager() }
// CORRECT -- single instance, shared across the app
@Observable
final class MotionService {
static let shared = MotionService()
let manager = CMMotionManager()
}
```
### DON'T: Skip sensor availability checks
```swift
// WRONG -- crashes on devices without gyroscope
motionManager.startGyroUpdates(to: .main) { data, _ in }
// CORRECT -- check first
guard motionManager.isGyroAvailable else {
showUnsupportedMessage()
return
}
motionManager.startGyroUpdates(to: .main) { data, _ in }
```
### DON'T: Forget to stop updates
```swift
// WRONG -- updates keep running, draining battery
class MotionVC: UIViewController {
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
motionManager.startAccelerometerUpdates(to: .main) { _, _ in }
}
// Missing viewDidDisappear stop!
}
// CORRECT -- stop in the counterpart lifecycle method
override func viewDidDisappear(_ animated: Bool) {
super.viewDidDisappear(animated)
motionManager.stopAccelerometerUpdates()
}
```
### DON'T: Use unnecessarily high update rates
```swift
// WRONG -- 100 Hz for a compass display
motionManager.deviceMotionUpdateInterval = 1.0 / 100.0
// CORRECT -- 10 Hz is more than enough for a compass
motionManager.deviceMotionUpdateInterval = 1.0 / 10.0
```
### DON'T: Assume all CMMotionActivity properties are mutually exclusive
```swift
// WRONG -- checking only one property
if activity.walking { handleWalking() }
// CORRECT -- multiple can be true simultaneously; check confidence
if activity.walking && activity.confidence == .high {
handleWalking()
} else if activity.automotive && activity.confidence != .low {
handleDriving()
}
```
## Review Checklist
- [ ] `NSMotionUsageDescription` present in Info.plist with a clear explanation
- [ ] Single `CMMotionManager` instance shared across the app
- [ ] Sensor availability checked before starting updates (`isAccelerometerAvailable`, etc.)
- [ ] Authorization status checked before pedometer/activity APIs
- [ ] Update interval set to the lowest acceptable frequency
- [ ] All `start*Updates` calls have matching `stop*Updates` in lifecycle counterparts
- [ ] Handlers dispatched to appropriate queues (not blocking main for heavy processing)
- [ ] `CMMotionActivity.confidence` checked before acting on activity type
- [ ] Error parameters checked in update handlers
- [ ] Device-motion snippets call `CMMotionManager.availableAttitudeReferenceFrames()` before requesting a specific attitude frame
- [ ] Attitude reference frame chosen based on actual need (not defaulting to true north unnecessarily)
## References
- Extended patterns (SwiftUI integration, batched sensor manager, headphone motion, water submersion): [references/motion-patterns.md](references/motion-patterns.md)
- [CoreMotion framework](https://sosumi.ai/documentation/coremotion)
- [CMMotionManager](https://sosumi.ai/documentation/coremotion/cmmotionmanager)
- [CMPedometer](https://sosumi.ai/documentation/coremotion/cmpedometer)
- [CMMotionActivityManager](https://sosumi.ai/documentation/coremotion/cmmotionactivitymanager)
- [CMDeviceMotion](https://sosumi.ai/documentation/coremotion/cmdevicemotion)
- [CMAltimeter](https://sosumi.ai/documentation/coremotion/cmaltimeter)
- [CMAbsoluteAltitudeData](https://sosumi.ai/documentation/coremotion/cmabsolutealtitudedata)
- [CMBatchedSensorManager](https://sosumi.ai/documentation/coremotion/cmbatchedsensormanager)
- [CMHeadphoneMotionManager](https://sosumi.ai/documentation/coremotion/cmheadphonemotionmanager)
- [CMWaterSubmersionManager](https://sosumi.ai/documentation/coremotion/cmwatersubmersionmanager)
- [Accessing submersion data](https://sosumi.ai/documentation/coremotion/accessing-submersion-data)
- [Getting processed device-motion data](https://sosumi.ai/documentation/coremotion/getting-processed-device-motion-data)
Creator's repository · dpearson2699/swift-ios-skills