core-motion

Access Core Motion accelerometer, gyroscope, magnetometer, device-motion, pedometer, activity-recognition, altitude, headphone motion, batched high-frequency workout motion, and water-submersion/depth data. Use when reading device sensors, counting steps, detecting walking/running/driving/cycling, tracking altitude, building motion interactions, handling AirPods head tracking, or implementing watchOS dive/depth features.

Skill file

Preview skill file
---
name: core-motion
description: "Access Core Motion accelerometer, gyroscope, magnetometer, device-motion, pedometer, activity-recognition, altitude, headphone motion, batched high-frequency workout motion, and water-submersion/depth data. Use when reading device sensors, counting steps, detecting walking/running/driving/cycling, tracking altitude, building motion interactions, handling AirPods head tracking, or implementing watchOS dive/depth features."
---

# CoreMotion

Read device sensor data -- accelerometer, gyroscope, magnetometer, pedometer,
activity recognition, altitude, headphone motion, batched motion, and submersion
depth -- on iOS and watchOS. CoreMotion fuses raw sensor inputs into processed
device-motion data and provides pedometer/activity APIs for fitness and
navigation use cases. Targets Swift 6.3 / iOS 26+.

## Contents

- [Setup](#setup)
- [CMMotionManager: Sensor Data](#cmmotionmanager-sensor-data)
- [Processed Device Motion](#processed-device-motion)
- [CMPedometer: Step and Distance Data](#cmpedometer-step-and-distance-data)
- [CMMotionActivityManager: Activity Recognition](#cmmotionactivitymanager-activity-recognition)
- [CMAltimeter: Altitude Data](#cmaltimeter-altitude-data)
- [Update Intervals and Battery](#update-intervals-and-battery)
- [Common Mistakes](#common-mistakes)
- [Review Checklist](#review-checklist)
- [References](#references)

## Setup

### Info.plist

Add `NSMotionUsageDescription` to Info.plist with a user-facing string explaining
why your app needs motion data. Without this key, the app crashes on first access.

```xml
<key>NSMotionUsageDescription</key>
<string>This app uses motion data to track your activity.</string>
```

### Authorization

Use the matching manager's `authorizationStatus()` or `authorizationStatus`
property when an API exposes one (`CMPedometer`, `CMMotionActivityManager`,
`CMAltimeter`, headphone motion, batched sensors, and submersion). Raw
`CMMotionManager` accelerometer/gyro/device-motion streams have no explicit
authorization request API; still ship the usage string and handle errors from
start/update callbacks.

```swift
import CoreMotion

let status = CMMotionActivityManager.authorizationStatus()
switch status {
case .notDetermined:
    // Will prompt on first use
    break
case .authorized:
    break
case .restricted, .denied:
    // Direct user to Settings
    break
@unknown default:
    break
}
```

## CMMotionManager: Sensor Data

Create exactly **one** `CMMotionManager` per app. Multiple instances degrade
sensor update rates.

```swift
import CoreMotion

let motionManager = CMMotionManager()
```

### Accelerometer Updates

```swift
guard motionManager.isAccelerometerAvailable else { return }

motionManager.accelerometerUpdateInterval = 1.0 / 60.0  // 60 Hz

motionManager.startAccelerometerUpdates(to: .main) { data, error in
    guard let acceleration = data?.acceleration else { return }
    print("x: \(acceleration.x), y: \(acceleration.y), z: \(acceleration.z)")
}

// When done:
motionManager.stopAccelerometerUpdates()
```

### Gyroscope Updates

```swift
guard motionManager.isGyroAvailable else { return }

motionManager.gyroUpdateInterval = 1.0 / 60.0

motionManager.startGyroUpdates(to: .main) { data, error in
    guard let rotationRate = data?.rotationRate else { return }
    print("x: \(rotationRate.x), y: \(rotationRate.y), z: \(rotationRate.z)")
}

motionManager.stopGyroUpdates()
```

### Polling Pattern (Games)

For games, start updates without a handler and poll the latest sample each frame:

```swift
motionManager.startAccelerometerUpdates()

// In your game loop / display link:
if let data = motionManager.accelerometerData {
    let tilt = data.acceleration.x
    // Move player based on tilt
}
```

## Processed Device Motion

Device motion fuses accelerometer, gyroscope, and magnetometer into a single
`CMDeviceMotion` object with attitude, user acceleration (gravity removed),
rotation rate, and calibrated magnetic field.

When giving device-motion guidance, show the runtime frame check in the snippet
instead of hard-coding a corrected, magnetic-north, or true-north frame. Fall
back to `.xArbitraryZVertical` when the preferred frame is unavailable.

```swift
guard motionManager.isDeviceMotionAvailable else { return }

let availableFrames = CMMotionManager.availableAttitudeReferenceFrames()
let frame: CMAttitudeReferenceFrame = availableFrames.contains(.xArbitraryCorrectedZVertical)
    ? .xArbitraryCorrectedZVertical
    : .xArbitraryZVertical

motionManager.deviceMotionUpdateInterval = 1.0 / 60.0

motionManager.startDeviceMotionUpdates(
    using: frame,
    to: .main
) { motion, error in
    guard let motion else { return }

    let attitude = motion.attitude       // roll, pitch, yaw
    let userAccel = motion.userAcceleration
    let gravity = motion.gravity
    let heading = motion.heading         // degrees relative to the current frame

    print("Pitch: \(attitude.pitch), Roll: \(attitude.roll)")
}

motionManager.stopDeviceMotionUpdates()
```

### Attitude Reference Frames

For simple tilt controls, use `.xArbitraryZVertical` or
`.xArbitraryCorrectedZVertical`; they avoid magnetometer/location dependencies.
Before requesting corrected, magnetic-north, or true-north frames, call
`CMMotionManager.availableAttitudeReferenceFrames()` and fall back to an
available frame.

| Frame | Use Case |
|---|---|
| `.xArbitraryZVertical` | Default. Z is vertical, X arbitrary at start. Most games. |
| `.xArbitraryCorrectedZVertical` | Same as above, corrected for gyro drift over time. |
| `.xMagneticNorthZVertical` | X points to magnetic north. Requires magnetometer. |
| `.xTrueNorthZVertical` | X points to true north. Requires magnetometer + location. |

Check available frames before use:

```swift
let available = CMMotionManager.availableAttitudeReferenceFrames()
if available.contains(.xTrueNorthZVertical) {
    // Safe to use true north
}
```

## CMPedometer: Step and Distance Data

`CMPedometer` provides step counts, distance, pace, cadence, and floor counts.

```swift
let pedometer = CMPedometer()

guard CMPedometer.isStepCountingAvailable() else { return }

// Historical query
pedometer.queryPedometerData(
    from: Calendar.current.startOfDay(for: Date()),
    to: Date()
) { data, error in
    guard let data else { return }
    print("Steps today: \(data.numberOfSteps)")
    print("Distance: \(data.distance?.doubleValue ?? 0) meters")
    print("Floors up: \(data.floorsAscended?.intValue ?? 0)")
}

// Live updates
pedometer.startUpdates(from: Date()) { data, error in
    guard let data else { return }
    print("Steps: \(data.numberOfSteps)")
}

// Stop when done
pedometer.stopUpdates()
```

### Availability Checks

| Method | What It Checks |
|---|---|
| `isStepCountingAvailable()` | Step counter hardware |
| `isDistanceAvailable()` | Distance estimation |
| `isFloorCountingAvailable()` | Barometric altimeter for floors |
| `isPaceAvailable()` | Pace data |
| `isCadenceAvailable()` | Cadence data |

## CMMotionActivityManager: Activity Recognition

Detects whether the user is stationary, walking, running, cycling, or in a vehicle.

```swift
let activityManager = CMMotionActivityManager()

guard CMMotionActivityManager.isActivityAvailable() else { return }

// Live activity updates
activityManager.startActivityUpdates(to: .main) { activity in
    guard let activity else { return }

    if activity.walking {
        print("Walking (confidence: \(activity.confidence.rawValue))")
    } else if activity.running {
        print("Running")
    } else if activity.automotive {
        print("In vehicle")
    } else if activity.cycling {
        print("Cycling")
    } else if activity.stationary {
        print("Stationary")
    }
}

activityManager.stopActivityUpdates()
```

### Historical Activity Query

```swift
let yesterday = Calendar.current.date(byAdding: .day, value: -1, to: Date())!

activityManager.queryActivityStarting(
    from: yesterday,
    to: Date(),
    to: .main
) { activities, error in
    guard let activities else { return }
    for activity in activities {
        print("\(activity.startDate): walking=\(activity.walking)")
    }
}
```

## CMAltimeter: Altitude Data

Altimeter access is covered by `NSMotionUsageDescription`; handle denied motion
access through unavailable data and update-handler errors.

```swift
let altimeter = CMAltimeter()

guard CMAltimeter.isRelativeAltitudeAvailable() else { return }

altimeter.startRelativeAltitudeUpdates(to: .main) { data, error in
    guard let data else { return }
    print("Relative altitude: \(data.relativeAltitude) meters")
    print("Pressure: \(data.pressure) kPa")
}

altimeter.stopRelativeAltitudeUpdates()
```

Absolute altitude is altitude relative to sea level, not GPS-based altitude.
First check availability. Absolute altitude is available only on supported
hardware such as iPhone 12 or later and Apple Watch Series 6, Apple Watch SE, or
later.

```swift
guard CMAltimeter.isAbsoluteAltitudeAvailable() else { return }

altimeter.startAbsoluteAltitudeUpdates(to: .main) { data, error in
    guard let data else { return }
    print("Altitude: \(data.altitude)m, accuracy: \(data.accuracy)m")
}

altimeter.stopAbsoluteAltitudeUpdates()
```

## Update Intervals and Battery

| Interval | Hz | Use Case | Battery Impact |
|---|---|---|---|
| `1.0 / 10.0` | 10 | UI orientation | Low |
| `1.0 / 30.0` | 30 | Casual games | Moderate |
| `1.0 / 60.0` | 60 | Action games | High |
| `1.0 / 100.0` | 100 | Max rate (iPhone) | Very High |

Use the lowest frequency that meets your needs. Do not assume a fixed maximum
sample rate across devices. For high-frequency workout motion, use
`CMBatchedSensorManager` where supported and read its reported
`accelerometerDataFrequency` or `deviceMotionDataFrequency` instead of assigning
those read-only properties.

## Common Mistakes

### DON'T: Create multiple CMMotionManager instances

```swift
// WRONG -- degrades update rates for all instances
class ViewA { let motion = CMMotionManager() }
class ViewB { let motion = CMMotionManager() }

// CORRECT -- single instance, shared across the app
@Observable
final class MotionService {
    static let shared = MotionService()
    let manager = CMMotionManager()
}
```

### DON'T: Skip sensor availability checks

```swift
// WRONG -- crashes on devices without gyroscope
motionManager.startGyroUpdates(to: .main) { data, _ in }

// CORRECT -- check first
guard motionManager.isGyroAvailable else {
    showUnsupportedMessage()
    return
}
motionManager.startGyroUpdates(to: .main) { data, _ in }
```

### DON'T: Forget to stop updates

```swift
// WRONG -- updates keep running, draining battery
class MotionVC: UIViewController {
    override func viewDidAppear(_ animated: Bool) {
        super.viewDidAppear(animated)
        motionManager.startAccelerometerUpdates(to: .main) { _, _ in }
    }
    // Missing viewDidDisappear stop!
}

// CORRECT -- stop in the counterpart lifecycle method
override func viewDidDisappear(_ animated: Bool) {
    super.viewDidDisappear(animated)
    motionManager.stopAccelerometerUpdates()
}
```

### DON'T: Use unnecessarily high update rates

```swift
// WRONG -- 100 Hz for a compass display
motionManager.deviceMotionUpdateInterval = 1.0 / 100.0

// CORRECT -- 10 Hz is more than enough for a compass
motionManager.deviceMotionUpdateInterval = 1.0 / 10.0
```

### DON'T: Assume all CMMotionActivity properties are mutually exclusive

```swift
// WRONG -- checking only one property
if activity.walking { handleWalking() }

// CORRECT -- multiple can be true simultaneously; check confidence
if activity.walking && activity.confidence == .high {
    handleWalking()
} else if activity.automotive && activity.confidence != .low {
    handleDriving()
}
```

## Review Checklist

- [ ] `NSMotionUsageDescription` present in Info.plist with a clear explanation
- [ ] Single `CMMotionManager` instance shared across the app
- [ ] Sensor availability checked before starting updates (`isAccelerometerAvailable`, etc.)
- [ ] Authorization status checked before pedometer/activity APIs
- [ ] Update interval set to the lowest acceptable frequency
- [ ] All `start*Updates` calls have matching `stop*Updates` in lifecycle counterparts
- [ ] Handlers dispatched to appropriate queues (not blocking main for heavy processing)
- [ ] `CMMotionActivity.confidence` checked before acting on activity type
- [ ] Error parameters checked in update handlers
- [ ] Device-motion snippets call `CMMotionManager.availableAttitudeReferenceFrames()` before requesting a specific attitude frame
- [ ] Attitude reference frame chosen based on actual need (not defaulting to true north unnecessarily)

## References

- Extended patterns (SwiftUI integration, batched sensor manager, headphone motion, water submersion): [references/motion-patterns.md](references/motion-patterns.md)
- [CoreMotion framework](https://sosumi.ai/documentation/coremotion)
- [CMMotionManager](https://sosumi.ai/documentation/coremotion/cmmotionmanager)
- [CMPedometer](https://sosumi.ai/documentation/coremotion/cmpedometer)
- [CMMotionActivityManager](https://sosumi.ai/documentation/coremotion/cmmotionactivitymanager)
- [CMDeviceMotion](https://sosumi.ai/documentation/coremotion/cmdevicemotion)
- [CMAltimeter](https://sosumi.ai/documentation/coremotion/cmaltimeter)
- [CMAbsoluteAltitudeData](https://sosumi.ai/documentation/coremotion/cmabsolutealtitudedata)
- [CMBatchedSensorManager](https://sosumi.ai/documentation/coremotion/cmbatchedsensormanager)
- [CMHeadphoneMotionManager](https://sosumi.ai/documentation/coremotion/cmheadphonemotionmanager)
- [CMWaterSubmersionManager](https://sosumi.ai/documentation/coremotion/cmwatersubmersionmanager)
- [Accessing submersion data](https://sosumi.ai/documentation/coremotion/accessing-submersion-data)
- [Getting processed device-motion data](https://sosumi.ai/documentation/coremotion/getting-processed-device-motion-data)

Source

Creator's repository · dpearson2699/swift-ios-skills

View on GitHub

Security

Security checks in progress
Results will appear here once audits complete
What this skill can do
Reads your filesConnects to the internetRuns code on your machine
Checked by 3 independent security firms
Does it try to trick the AI?Not yet checkedPending · Gen Agent Trust Hub
Does it sneak in hidden code?Not yet checkedPending · Socket
Does it have known bugs?Not yet checkedPending · Snyk