Transcribe speech to text using Apple's Speech framework. Use when implementing live microphone transcription with AVAudioEngine, recognizing recorded audio files, handling speech and microphone authorization, choosing on-device vs server-backed SFSpeechRecognizer behavior, or adopting SpeechAnalyzer, SpeechTranscriber, DictationTranscriber, AssetInventory, and async result streams on iOS 26+.
---
name: speech-recognition
description: "Transcribe speech to text using Apple's Speech framework. Use when implementing live microphone transcription with AVAudioEngine, recognizing recorded audio files, handling speech and microphone authorization, choosing on-device vs server-backed SFSpeechRecognizer behavior, or adopting SpeechAnalyzer, SpeechTranscriber, DictationTranscriber, AssetInventory, and async result streams on iOS 26+."
---
# Speech Recognition
Transcribe live and pre-recorded audio to text using Apple's Speech framework.
Covers `SpeechAnalyzer` / `SpeechTranscriber` (iOS 26+) and
`SFSpeechRecognizer` (iOS 10+). Targets Swift 6.3 / iOS 26+ while preserving
fallback guidance for apps that support older OS versions.
**Scope boundary:** Use this skill for speech-to-text recognition, speech
authorization, microphone capture plumbing, and result handling. Hand off text
analysis, language identification after transcription, sentiment, embeddings,
and translation to `natural-language`; hand off audio playback UI to `avkit`;
hand off summarization or generation over transcripts to `apple-on-device-ai`.
## Contents
- [SpeechAnalyzer Strategy (iOS 26+)](#speechanalyzer-strategy-ios-26)
- [SFSpeechRecognizer Setup](#sfspeechrecognizer-setup)
- [Authorization](#authorization)
- [Live Microphone Transcription](#live-microphone-transcription)
- [Pre-Recorded Audio File Recognition](#pre-recorded-audio-file-recognition)
- [On-Device vs Server Recognition](#on-device-vs-server-recognition)
- [Handling Results](#handling-results)
- [Common Mistakes](#common-mistakes)
- [Review Checklist](#review-checklist)
- [References](#references)
## SpeechAnalyzer Strategy (iOS 26+)
Use `SpeechAnalyzer` for modern iOS 26+ speech analysis, especially long-form
recordings, live transcription, time-indexed transcripts, and fully on-device
flows. Keep `SFSpeechRecognizer` for iOS 10+ deployment targets, server-backed
locale coverage, or existing callback/delegate implementations.
Read [SpeechAnalyzer patterns](references/speechanalyzer-patterns.md) when
implementing an iOS 26+ transcription pipeline, model asset handling, volatile
results, or file/buffer examples.
### SpeechAnalyzer setup checklist
1. Choose the module:
- `SpeechTranscriber` for the newer general-purpose on-device model.
- `DictationTranscriber` when `SpeechTranscriber` is unavailable for the
current device or locale and dictation-compatible support is acceptable.
- `SpeechDetector` only in conjunction with a transcriber when voice
activity detection is worth the accuracy/power tradeoff.
2. Check support before creating the session:
- `SpeechTranscriber.isAvailable`
- `SpeechTranscriber.supportedLocale(equivalentTo:)`
- `SpeechTranscriber.installedLocales` / `supportedLocales` when showing
language choices.
3. Pick a documented preset:
- `.transcription` for basic accurate transcription.
- `.progressiveTranscription` for live UI updates.
- `.timeIndexedProgressiveTranscription` when playback highlighting needs
`audioTimeRange`.
4. Install required assets with `AssetInventory.assetInstallationRequest`.
5. Convert live audio buffers to
`SpeechAnalyzer.bestAvailableAudioFormat(compatibleWith:)` before yielding
`AnalyzerInput`.
6. Consume module results from their `AsyncSequence` in a separate task.
7. Finish explicitly with `finalizeAndFinish(through:)`,
`finalizeAndFinishThroughEndOfInput()`, or `cancelAndFinishNow()`.
Do not use an `offlineTranscription` preset; Apple does not document one.
Finishing an `AsyncStream` input sequence does not finish the analyzer session.
## SFSpeechRecognizer Setup
### Creating a recognizer with locale
```swift
import Speech
// Default locale (user's current language)
let recognizer = SFSpeechRecognizer()
// Specific locale
let recognizer = SFSpeechRecognizer(locale: Locale(identifier: "en-US"))
// Check if recognition is available for this locale
guard let recognizer, recognizer.isAvailable else {
print("Speech recognition not available")
return
}
```
### Monitoring availability changes
```swift
final class SpeechManager: NSObject, SFSpeechRecognizerDelegate {
private let recognizer = SFSpeechRecognizer()!
override init() {
super.init()
recognizer.delegate = self
}
func speechRecognizer(
_ speechRecognizer: SFSpeechRecognizer,
availabilityDidChange available: Bool
) {
// Update UI — disable record button when unavailable
}
}
```
## Authorization
Request **both** speech recognition and microphone permissions before starting
live transcription. Add these keys to `Info.plist`:
- `NSSpeechRecognitionUsageDescription`
- `NSMicrophoneUsageDescription`
```swift
import Speech
import AVFoundation
func requestPermissions() async -> Bool {
let speechStatus = await withCheckedContinuation { continuation in
SFSpeechRecognizer.requestAuthorization { status in
continuation.resume(returning: status)
}
}
guard speechStatus == .authorized else { return false }
let micStatus: Bool
if #available(iOS 17, *) {
micStatus = await AVAudioApplication.requestRecordPermission()
} else {
micStatus = await withCheckedContinuation { continuation in
AVAudioSession.sharedInstance().requestRecordPermission { granted in
continuation.resume(returning: granted)
}
}
}
return micStatus
}
```
## Live Microphone Transcription
The standard pattern: `AVAudioEngine` captures microphone audio → buffers are
appended to `SFSpeechAudioBufferRecognitionRequest` → results stream in.
```swift
import Speech
import AVFoundation
final class LiveTranscriber {
private let recognizer = SFSpeechRecognizer(locale: Locale(identifier: "en-US"))!
private let audioEngine = AVAudioEngine()
private var recognitionRequest: SFSpeechAudioBufferRecognitionRequest?
private var recognitionTask: SFSpeechRecognitionTask?
func startTranscribing() throws {
// Cancel any in-progress task
recognitionTask?.cancel()
recognitionTask = nil
// Configure audio session
let audioSession = AVAudioSession.sharedInstance()
try audioSession.setCategory(.record, mode: .measurement, options: .duckOthers)
try audioSession.setActive(true, options: .notifyOthersOnDeactivation)
// Create request
let request = SFSpeechAudioBufferRecognitionRequest()
request.shouldReportPartialResults = true
self.recognitionRequest = request
// Start recognition task
recognitionTask = recognizer.recognitionTask(with: request) { result, error in
if let result {
let text = result.bestTranscription.formattedString
print("Transcription: \(text)")
if result.isFinal {
self.stopTranscribing()
}
}
if let error {
print("Recognition error: \(error)")
self.stopTranscribing()
}
}
// Install audio tap
let inputNode = audioEngine.inputNode
let recordingFormat = inputNode.outputFormat(forBus: 0)
inputNode.installTap(onBus: 0, bufferSize: 1024, format: recordingFormat) {
buffer, _ in
request.append(buffer)
}
audioEngine.prepare()
try audioEngine.start()
}
func stopTranscribing() {
audioEngine.stop()
audioEngine.inputNode.removeTap(onBus: 0)
recognitionRequest?.endAudio()
recognitionRequest = nil
recognitionTask?.cancel()
recognitionTask = nil
}
}
```
## Pre-Recorded Audio File Recognition
Use `SFSpeechURLRecognitionRequest` for audio files on disk:
```swift
func transcribeFile(at url: URL) async throws -> String {
guard let recognizer = SFSpeechRecognizer(), recognizer.isAvailable else {
throw SpeechError.unavailable
}
let request = SFSpeechURLRecognitionRequest(url: url)
request.shouldReportPartialResults = false
return try await withCheckedThrowingContinuation { continuation in
var didResume = false
recognizer.recognitionTask(with: request) { result, error in
guard !didResume else { return }
if let error {
didResume = true
continuation.resume(throwing: error)
} else if let result, result.isFinal {
didResume = true
continuation.resume(
returning: result.bestTranscription.formattedString
)
}
}
}
}
```
## On-Device vs Server Recognition
`SFSpeechRecognizer` can use on-device recognition for supported locales on
iOS 13+. If `supportsOnDeviceRecognition` is false, the recognizer requires a
network connection. `requiresOnDeviceRecognition` only has effect when the
recognizer supports it.
```swift
let recognizer = SFSpeechRecognizer(locale: Locale(identifier: "en-US"))!
// Check if on-device is supported for this locale
if recognizer.supportsOnDeviceRecognition {
let request = SFSpeechAudioBufferRecognitionRequest()
request.requiresOnDeviceRecognition = true // Force on-device
}
```
`SFSpeechRecognizer` requests may still be a poor fit for long-form capture.
Apple documents a roughly one-minute task limit for speech recognition and
other service limits. For long recordings on iOS 26+, prefer `SpeechAnalyzer`;
otherwise chunk or restart recognition before the limit and preserve transcript
state across tasks.
## Handling Results
### Partial vs final results
```swift
let request = SFSpeechAudioBufferRecognitionRequest()
request.shouldReportPartialResults = true // default is true
recognizer.recognitionTask(with: request) { result, error in
guard let result else { return }
if result.isFinal {
// Final transcription — recognition is complete
let final = result.bestTranscription.formattedString
} else {
// Partial result — may change as more audio is processed
let partial = result.bestTranscription.formattedString
}
}
```
### Accessing alternative transcriptions and confidence
```swift
recognizer.recognitionTask(with: request) { result, error in
guard let result else { return }
// Best transcription
let best = result.bestTranscription
// All alternatives (sorted by confidence, descending)
for transcription in result.transcriptions {
for segment in transcription.segments {
print("\(segment.substring): \(segment.confidence)")
}
}
}
```
### Adding punctuation (iOS 16+)
```swift
let request = SFSpeechAudioBufferRecognitionRequest()
request.addsPunctuation = true
```
### Contextual strings
Improve recognition of domain-specific terms:
```swift
let request = SFSpeechAudioBufferRecognitionRequest()
request.contextualStrings = ["SwiftUI", "Xcode", "CloudKit"]
```
## Common Mistakes
### Not requesting both speech and microphone authorization
```swift
// ❌ DON'T: Only request speech authorization for live audio
SFSpeechRecognizer.requestAuthorization { status in
// Missing microphone permission — audio engine will fail
self.startRecording()
}
// ✅ DO: Request both permissions before recording
SFSpeechRecognizer.requestAuthorization { status in
guard status == .authorized else { return }
AVAudioSession.sharedInstance().requestRecordPermission { granted in
guard granted else { return }
self.startRecording()
}
}
```
### Not handling availability changes
```swift
// ❌ DON'T: Assume recognizer stays available after initial check
let recognizer = SFSpeechRecognizer()!
// Recognition may fail if network drops or locale changes
// ✅ DO: Monitor availability via delegate
recognizer.delegate = self
func speechRecognizer(
_ speechRecognizer: SFSpeechRecognizer,
availabilityDidChange available: Bool
) {
recordButton.isEnabled = available
}
```
### Not stopping the audio engine when recognition ends
```swift
// ❌ DON'T: Leave audio engine running after recognition finishes
recognizer.recognitionTask(with: request) { result, error in
if result?.isFinal == true {
// Audio engine still running, wasting resources and battery
}
}
// ✅ DO: Clean up all audio resources
recognizer.recognitionTask(with: request) { result, error in
if result?.isFinal == true || error != nil {
self.audioEngine.stop()
self.audioEngine.inputNode.removeTap(onBus: 0)
self.recognitionRequest?.endAudio()
self.recognitionRequest = nil
}
}
```
### Assuming on-device recognition is available for all locales
```swift
// ❌ DON'T: Force on-device without checking support
let request = SFSpeechAudioBufferRecognitionRequest()
request.requiresOnDeviceRecognition = true // Ignored unless the recognizer supports it
// ✅ DO: Check support before requiring on-device
if recognizer.supportsOnDeviceRecognition {
request.requiresOnDeviceRecognition = true
} else {
// Fall back to server-based or inform user
}
```
### Not handling the one-minute recognition limit
```swift
// ❌ DON'T: Start one long continuous recognition session
func startRecording() {
// SFSpeechRecognizer tasks can be cut off after about 60 seconds
}
// ✅ DO: roll the segment before the limit and let cleanup end audio once
func scheduleRecognitionRollover() {
recognitionTimer = Timer.scheduledTimer(withTimeInterval: 55, repeats: false) { [weak self] _ in
self?.commitLatestPartialText()
self?.stopTranscribing() // owns endAudio(), tap removal, and task cancellation
try? self?.startTranscribing()
}
}
```
`SFSpeechRecognitionTask` exposes `finish()`, `cancel()`, `state`, and `error`;
do not invent task properties such as `recognitionTask` to restart work. Keep
the active `SFSpeechAudioBufferRecognitionRequest` in your manager and call
`endAudio()` from one cleanup path only.
### Treating SpeechAnalyzer input completion as session completion
```swift
// ❌ DON'T: Only finish the AsyncStream and expect result streams to close
inputBuilder.finish()
// ✅ DO: explicitly finish or cancel the analyzer session
let lastSampleTime = try await analyzer.analyzeSequence(inputSequence)
if let lastSampleTime {
try await analyzer.finalizeAndFinish(through: lastSampleTime)
} else {
try analyzer.cancelAndFinishNow()
}
```
### Duplicating volatile SpeechAnalyzer results
```swift
// ✅ Replace volatile text with the finalized result for the same audio range
for try await result in transcriber.results {
if result.isFinal {
volatileTranscript = AttributedString()
finalizedTranscript.append(result.text)
} else {
volatileTranscript = result.text
}
}
```
### Creating multiple simultaneous recognition tasks
```swift
// ❌ DON'T: Start a new task without canceling the previous one
func startRecording() {
recognitionTask = recognizer.recognitionTask(with: request) { ... }
// Previous task is still running — undefined behavior
}
// ✅ DO: Cancel existing task before creating a new one
func startRecording() {
recognitionTask?.cancel()
recognitionTask = nil
recognitionTask = recognizer.recognitionTask(with: request) { ... }
}
```
## Review Checklist
- [ ] `NSSpeechRecognitionUsageDescription` is in Info.plist
- [ ] `NSMicrophoneUsageDescription` is in Info.plist (if using live audio)
- [ ] Authorization is requested before starting recognition
- [ ] `SFSpeechRecognizerDelegate` is set to handle `availabilityDidChange`
- [ ] Audio engine is stopped and tap removed when recognition ends
- [ ] `recognitionRequest.endAudio()` is called when done recording
- [ ] Previous `recognitionTask` is canceled before starting a new one
- [ ] `supportsOnDeviceRecognition` is checked before requiring on-device mode
- [ ] Partial results are handled separately from final (`isFinal`) results
- [ ] `SFSpeechRecognizer` one-minute/service limits are accounted for
- [ ] For iOS 26+: `AssetInventory` assets are installed before using `SpeechAnalyzer`
- [ ] For iOS 26+: `SpeechTranscriber.isAvailable` and locale support are checked
- [ ] For iOS 26+: live buffers are converted to the analyzer-compatible format
- [ ] For iOS 26+: analyzer sessions are explicitly finalized or canceled
- [ ] For iOS 26+: volatile results are replaced by finalized results, not duplicated
## References
- [Speech framework](https://sosumi.ai/documentation/speech)
- [SpeechAnalyzer](https://sosumi.ai/documentation/speech/speechanalyzer)
- [SpeechTranscriber](https://sosumi.ai/documentation/speech/speechtranscriber)
- [SpeechTranscriber.Preset](https://sosumi.ai/documentation/speech/speechtranscriber/preset)
- [DictationTranscriber](https://sosumi.ai/documentation/speech/dictationtranscriber)
- [SpeechDetector](https://sosumi.ai/documentation/speech/speechdetector)
- [SFSpeechRecognizer](https://sosumi.ai/documentation/speech/sfspeechrecognizer)
- [SFSpeechAudioBufferRecognitionRequest](https://sosumi.ai/documentation/speech/sfspeechaudiobufferrecognitionrequest)
- [SFSpeechURLRecognitionRequest](https://sosumi.ai/documentation/speech/sfspeechurlrecognitionrequest)
- [SFSpeechRecognitionResult](https://sosumi.ai/documentation/speech/sfspeechrecognitionresult)
- [SFSpeechRecognitionRequest](https://sosumi.ai/documentation/speech/sfspeechrecognitionrequest)
- [AssetInventory](https://sosumi.ai/documentation/speech/assetinventory)
- [Asking Permission to Use Speech Recognition](https://sosumi.ai/documentation/speech/asking-permission-to-use-speech-recognition)
- [Recognizing Speech in Live Audio](https://sosumi.ai/documentation/speech/recognizing-speech-in-live-audio)
- [Bring advanced speech-to-text to your app with SpeechAnalyzer](https://sosumi.ai/videos/play/wwdc2025/277)
Creator's repository · dpearson2699/swift-ios-skills