msw-avatar

MSW avatar management — costume (CostumeManagerComponent, 17 slots) + animation 3-layer pipeline (StateComponent → AvatarStateAnimationComponent → AvatarRendererComponent). Four-level distinction: State key (uppercase) / AvatarBodyActionStateName (lowercase) / MapleAvatarBodyActionState enum / sprite action ID (swingO1, shoot1). Two mapping systems via IsLegacy/ActionSheet/StateToAvatarBodyActionSheet. PlayerControllerComponent auto-transition conflicts with ActionStateChangedEvent resolved via RemoveActionSheet/SetActionSheet/BodyActionStateChangeEvent. Applies to any avatar-bearing entity (NPC, monster, etc.), not only DefaultPlayer. Use for costume get/set, 17 equip slots, animation state mapping, action override, weapon-specific attack motion, custom shoot/cast/dance action. Keywords: avatar, costume, animation, state, action, shoot, swing, weapon, equipment, custom action, block auto playback, remap.

Best for: Game engineers troubleshooting why a character's attack, cast, or dance animation doesn't play.

Engineering / debugging-investigationatomicfor-engineersno-setup

Source

Creator's repository · msw-git/msw-ai-coding-plugins-official

View on GitHub

Security

Verified — safe to install
Passed all 3 independent security checks
Checked by 3 independent security firms
Does it try to trick the AI?NoSAFE · Gen Agent Trust Hub
Does it sneak in hidden code?NoNo alerts · Socket
Does it have known bugs?NoLow risk · Snyk